期刊论文详细信息
Advances in Simulation
Gamification of the National Institutes of Health Stroke Scale (NIHSS) for simulation training—a feasibility study
Research
Astrid Karina V. Harring1  Maren Ranhoff Hov2  Dorte V. Kristensen3  Karianne Larsen4  Else Charlotte Sandset5  Jo Røislien6  Mona Guterud7  Helge Fagerheim Bugge8 
[1] Department for Prehospital Education and Research, OsloMet – Oslo Metropolitan University, P.O. Box 4, St. Olavs plass, NO-0130, Oslo, Norway;Department for Prehospital Education and Research, OsloMet – Oslo Metropolitan University, P.O. Box 4, St. Olavs plass, NO-0130, Oslo, Norway;Department of Neurology, Oslo University Hospital, Oslo, Norway;Department of Nursing and Health Sciences, University of South-Eastern Norway, Drammen, Norway;Department of Research and Development, the Norwegian Air Ambulance Foundation, Oslo, Norway;Department of Research and Development, the Norwegian Air Ambulance Foundation, Oslo, Norway;Department of Neurology, Oslo University Hospital, Oslo, Norway;Department of Research and Development, the Norwegian Air Ambulance Foundation, Oslo, Norway;Department of Quality and Health Technology, University of Stavanger, Stavanger, Norway;Department of Research and Development, the Norwegian Air Ambulance Foundation, Oslo, Norway;Division of Prehospital Services, Oslo University Hospital and University of Oslo, Oslo, Norway;Faculty of Medicine, Institute of Clinical Medicine, University of Oslo, Oslo, Norway;Department of Research and Development, the Norwegian Air Ambulance Foundation, Oslo, Norway;Faculty of Medicine, Institute of Clinical Medicine, University of Oslo, Oslo, Norway;Department of Neurology, Oslo University Hospital, Oslo, Norway;
关键词: Education;    EMS;    Gamification;    Mobile Application;    Neurology;    Prehospital;    Simulation;   
DOI  :  10.1186/s41077-023-00245-4
 received in 2022-10-09, accepted in 2023-02-12,  发布年份 2023
来源: Springer
PDF
【 摘 要 】

BackgroundTraining prehospital personnel in identifying patients with acute stroke is key to providing rapid treatment. This study aimed to investigate whether game-based digital simulation training is a feasible alternative to standard in-person simulation training.MethodsSecond-year paramedic bachelor students at Oslo Metropolitan University in Norway were invited to participate in a study to compare game-based digital simulation (intervention) to standard in-person training (control). For 2 months, students were encouraged to practice the NIHSS, and both groups logged their simulations. Then, they performed a clinical proficiency test, and their results were assessed using a Bland-Altman plot with corresponding 95% limits of agreement (LoA).ResultsFifty students participated in the study. Individuals in the game group (n = 23) spent an average (SD) of 42:36 min (36) on gaming and performed 14.4 (13) simulations on average, whereas the control group (n = 27) spent 9:28 min (8) simulating and performed 2.5 (1) simulations. Comparing time variables collected during the intervention period, the mean time for each simulated assessment was significantly shorter in the game group (2:57 min vs. 3:50 min, p = 0.004). In the final clinical proficiency test, the mean difference from the true NIHSS score was 0.64 (LoA: − 1.38 to 2.67) in the game group and 0.69 (LoA: − 1.65 to 3.02) in the control group.ConclusionGame-based digital simulation training is a feasible alternative to standard in-person simulation training to acquire competence in NIHSS assessment. Gamification seemed to give an incentive to simulate considerably more and to perform the assessment faster, with equal accuracy.Trial registrationThe study was approved by the Norwegian Centre for Research Data (reference no. 543238).

【 授权许可】

CC BY   
© The Author(s) 2023

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