期刊论文详细信息
Frontiers in ICT
Gamified Lecture Courses Improve Student Evaluations but Not Exam Scores
Nakada, Toyohisa1 
[1] Niigata University of International and Information Studies, Japan
关键词: Gamification;    Education;    Large scaled lecture design;    game design;    student evaluation;    Meaningful play;   
DOI  :  10.3389/fict.2017.00005
学科分类:计算机网络和通讯
来源: Frontiers
PDF
【 摘 要 】

Gamified lectures are defined as lectures formatted as games, for the purposes of this research. This paper presents an example of a traditional instruction-based lecture that was redesigned using a game-like design. First, confrontations specific to gaming situations were considered, to derive goals for students in a classroom. Students fought using a game system in these experiments. The teacher acted as a game administrator, and controlled all the game materials. He also became an interface between the game system and students. Redesigned lectures were compared with traditional instruction-based lectures for their effects on relieving student dissatisfaction with the classroom. The achievement levels of students showed no improvement in the gamified design compared to the traditional instruction-based format.

【 授权许可】

CC BY   

【 预 览 】
附件列表
Files Size Format View
RO201901225448494ZK.pdf 853KB PDF download
  文献评价指标  
  下载次数:17次 浏览次数:11次