| Frontiers in ICT | |
| Gamified Lecture Courses Improve Student Evaluations but Not Exam Scores | |
| Nakada, Toyohisa1  | |
| [1] Niigata University of International and Information Studies, Japan | |
| 关键词: Gamification; Education; Large scaled lecture design; game design; student evaluation; Meaningful play; | |
| DOI : 10.3389/fict.2017.00005 | |
| 学科分类:计算机网络和通讯 | |
| 来源: Frontiers | |
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【 摘 要 】
Gamified lectures are defined as lectures formatted as games, for the purposes of this research. This paper presents an example of a traditional instruction-based lecture that was redesigned using a game-like design. First, confrontations specific to gaming situations were considered, to derive goals for students in a classroom. Students fought using a game system in these experiments. The teacher acted as a game administrator, and controlled all the game materials. He also became an interface between the game system and students. Redesigned lectures were compared with traditional instruction-based lectures for their effects on relieving student dissatisfaction with the classroom. The achievement levels of students showed no improvement in the gamified design compared to the traditional instruction-based format.
【 授权许可】
CC BY
【 预 览 】
| Files | Size | Format | View |
|---|---|---|---|
| RO201901225448494ZK.pdf | 853KB |
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