| International Conference on Applied Sciences 2017 | |
| Gamification in the context of smart cities | |
| Zica, M.R.^1 ; Ionica, A.C.^1 ; Leba, M.^2 | |
| University of Petrosani, Engineering and Management Department, Str. Universitatii, 20, Petrosani | |
| 332006, Romania^1 | |
| University of Petrosani, Department of Computer and Electrical Engineering, Str. Universitatii, 20, Petrosani | |
| 332006, Romania^2 | |
| 关键词: Gamification; Relevant features; Virtual cities; | |
| Others : https://iopscience.iop.org/article/10.1088/1757-899X/294/1/012045/pdf DOI : 10.1088/1757-899X/294/1/012045 |
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| 来源: IOP | |
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【 摘 要 】
The recent emergence of smart cities is highly supported by the development of IT and IoT technologies. Nevertheless, a smart city needs to be built to meet the needs and requirements of its citizens. In order to build a smart city it is necessary to understand the benefits of such a city. A smart city is, beyond technology, populated by people. A smart city can be raised by its citizens' contribution, and gamification is the means to motivate them. In this paper we included gamification techniques in the stage of capturing the citizens' requirements for building a smart city. The system proposed in the paper is to create an application that allows the building of a virtual smart city customized by each user. From this virtual city, the most relevant features are extracted.
【 预 览 】
| Files | Size | Format | View |
|---|---|---|---|
| Gamification in the context of smart cities | 1365KB |
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