会议论文详细信息
International Seminar on Mathematics, Science, and Computer Science Education 2016
A Review of Gamification in Technological Pedagogical Content Knowledge
数学;自然科学;计算机科学
Prabawa, H.W.^1
Departement of Computer Science Education, Universitas Pendidikan Indonesia, Jl. Dr. Setiabudi No. 229, Bandung
40154, Indonesia^1
关键词: Classroom learning;    Game design;    Gamification;    Learning process;    Teaching materials;    Technological development;    Technological pedagogical content knowledge;    Three body;   
Others  :  https://iopscience.iop.org/article/10.1088/1742-6596/812/1/012019/pdf
DOI  :  10.1088/1742-6596/812/1/012019
来源: IOP
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【 摘 要 】

This paper review 10 papers that relating to gamification adoption in developing technological pedagogical content knowledge (TPACK) framework. Technological developments lately led to the trend of increased use of ICT in the learning process, one of which is gamification. Gamification is the concept of applying game mechanics and game design techniques to engage and motivate people to achieve their goals. Gamification in education as an intersection of learning and fun. The problem is that not all game's attributes suitable for use in presents a teaching material. TPACK is a framework for the teacher that described a complex interaction among three bodies of knowledge : content, pedagogy and technology. TPACK engagement has an impact on the teacher mastery in dimension of teaching material content, in addition to improve teachers skill in developing technology in classroom learning.

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