International Journal of Engineering Pedagogy | |
Change Management: Overcoming the Challenges of Introducing Self-Driven Learning | |
ARTICLE | |
Kay Berkling1  Armin Zundel1  | |
[1] Cooperative State University | |
关键词: Blended Learning; Ecosystem of Learning; Education; Gamification; Peer Evaluation; Problem Based Learning; Software Engineering.; | |
DOI : 10.3991/ijep.v5i4.4945 | |
来源: International Society for Engineering Education (IGIP), Kassel University Press | |
【 摘 要 】
This paper describes the process of designing a course for Software Engineering that promotes self-driven learning while taking into account student motivation, scaffolding and a constrained ecosystem at the XXX University. The University has certain particularities that distinguish it from other Universities because students alternate quarters between study and work. Thus, students receive a salary during their three years towards earning a Bachelor Degree and attendance is mandatory. In cohorts of around 30 students a class spends an average day with at least 5 hours of mostly frontal lecture in the same classic classroom setup. Software Engineering takes up about 5 hours a week of in-class time in their second year of study and is the first course students have seen with a self-driven, blended learning format. The paper describes the process of designing a course for self-driven learning. It starts with a gamified approach that plunges the student directly into a new world of learning and ends with a scaffolded design that leads the students in a one-year-long process of “unschooling”, leaving students less frustrated and more motivated, while still attaining a high level of achievement.
【 授权许可】
Unknown
【 预 览 】
Files | Size | Format | View |
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RO202106100004703ZK.pdf | 1108KB | download |