期刊论文详细信息
IEICE Electronics Express | |
An effective depth data memory system using an escape count buffer for 3D rendering processors | |
Jeong-Soo Park3  Woo-Nam Chung3  Young-Sik Kim1  Hong-Sik Kim2  Tack-Don Han3  Jin-Hong Park3  Sang-Duk Kim3  Woo-Chan Park4  | |
[1] Department of Game and Multimedia Engineering, Korea Polytechnic University;Advanced Design Team, R&D Division, Hynix Semiconductor Inc.;Department of Computer Science, Yonsei University;Department of Computer Engineering, Sejong University | |
关键词: rendering processor; graphics hardware; memory system; compression; | |
DOI : 10.1587/elex.8.209 | |
学科分类:电子、光学、磁材料 | |
来源: Denshi Jouhou Tsuushin Gakkai | |
【 摘 要 】
References(4)This paper proposes an effective memory system of depth data to reduce the bandwidth requirement from the external memory for low-power 3D rendering processors. For this purpose, we propose an escape count buffer that contains information about the data size for each compressed depth block. Compared to the previous scheme, experimental results show that this approach reduces the memory bandwidth requirements up to 44%.
【 授权许可】
Unknown
【 预 览 】
Files | Size | Format | View |
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RO201911300163225ZK.pdf | 256KB | download |