Computer Science and Information Systems | |
Animation of Tile-Based Games Automatically Derived from Simulation Specifications | |
Jan Wolte1  | |
[1] University of Paderborn, Department of Computer Science | |
关键词: Visual Languages; DEViL; Simulation; Animation; Tile-Based; | |
DOI : 10.2298/CSIS101220005W | |
学科分类:社会科学、人文和艺术(综合) | |
来源: Computer Science and Information Systems | |
【 摘 要 】
Visual Languages (VLs) are beneficial particularly for domainspecific applications, since they can support ease of understanding by visual metaphors. If such a language has an execution semantics, comprehension of program execution may be supported by direct visualization. This closes the gap between program depiction and execution. To rapidly develop a VL with execution semantics a generator framework is needed which incorporates the complex knowledge of simulating and animating a VL on a high specification level. In this paper we show how a fully playable tile-based game is specified with our generator framework DEViL.We illustrate this on the famous Pacman1 game.
【 授权许可】
CC BY-NC-ND
【 预 览 】
Files | Size | Format | View |
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RO201904021259713ZK.pdf | 436KB | download |