科技报告详细信息
Direct Calculation of MIP | |
Wu, Kevin | |
HP Development Company | |
关键词: computer graphics; texture mapping; MIP mapping; trilinear filtering; floating-point arithmetic; | |
RP-ID : HPL-98-112 | |
学科分类:计算机科学(综合) | |
美国|英语 | |
来源: HP Labs | |
【 摘 要 】
This paper describes a method applicable to texture mapping for calculating the MIP-map level directly from the IEEE-standard floating-point representation of the compression value. This calculation ordinarily requires execution of a base-2 logarithm, and it needs to be performed once per pixel. However, the full logarithm need not be evaluated because only the integer part of the result is required. The MIP-map level is essentially the base-2 exponent of the MIP map compression value, and this exponent is immediately available from the IEEE-standard floating- point representation. 6 Pages
【 预 览 】
Files | Size | Format | View |
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RO201804100001612LZ | 259KB | download |