期刊论文详细信息
Frontiers in Psychology
Bridging Museum Mission to Visitors’ Experience: Activity, Meanings, Interactions, Technology
article
Annamaria Recupero1  Alessandra Talamo1  Stefano Triberti2  Camilla Modesti1 
[1] Department of Social and Developmental Psychology, Faculty of Medicine and Psychology, Sapienza University of Rome;Department of Oncology and Hemato-Oncology, University of Milan;Applied Research Division for Cognitive and Psychological Science, European Institute of Oncology (IEO) IRCCS
关键词: museum;    visitor experience;    augmented reality;    virtual reality;    activity theory;   
DOI  :  10.3389/fpsyg.2019.02092
学科分类:社会科学、人文和艺术(综合)
来源: Frontiers
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【 摘 要 】

In recent years, the contribution of various disciplines and professionals (i.e., from marketing, computer science, psychology, and pedagogy) to museum management has encouraged the development of a new conception of museology. Specifically, psychology has affected the overall conception of museum and the visitors toward a more holistic vision of the museum experience as a complexity of memory, personal drives, group identity, meaning-making process, as well as leisure preferences. In this regard, psychological research contributes to advance the scientific knowledge about psychological and social phenomena related to the visitor experience, as well as to design innovative technologies and future tourism services. The present contribution discusses the Socio-Cultural Activity Theory (AT) as a theoretical framework to conceptualize the museum visit as an activity mediated by the technology, and to better identify the factors shaping the interaction between the visitors and the technologies. To do so, a case study is presented: a qualitative research performed at the Ara Pacis Museum in Rome (Italy) to analyze the visitor experience of a tour that integrates augmented and virtual reality. Information derived from applying AT on visitors’ experience highlight the value of technology as mediating tool between the museum mission and the visitor experience, considering the interaction between visitors’ characteristics, museum environmental dimensions, and technology’s features.

【 授权许可】

CC BY   

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