| Journal of Applied Computing and Information Technology | |
| Understanding Gamification and Its Benefits | |
| Emre Erturk1  Simone Dunkerley2  | |
| [1] Eastern Institute of Technology, New Zealand;MAGIQ Software, New Zealand | |
| 关键词: Gamification; learning technology; e-learning; | |
| DOI : | |
| 学科分类:社会科学、人文和艺术(综合) | |
| 来源: Journal of Applied Computing and Information Technology | |
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【 摘 要 】
This paper focuses on gamification and its application in modern education and information technology. The main question is how effective gamification is, as a strategy for engagement and motivation. A multitude of formal studies and publications are available to help answer this question. The findings conclude that no gamification solution fits all and each solution must be tailored to meet the goals of both the \'player\' and the \'game-maker\'. This conclusion is significant and crucial to understanding why gamification often fails and involves more work than simply implementing badges. The future of gamification will be more intuitive and personal with the rise of technologies like the Internet of Things (IoT) and Augmented Reality (AR).
【 授权许可】
CC BY
【 预 览 】
| Files | Size | Format | View |
|---|---|---|---|
| RO201910254664824ZK.pdf | 873KB |
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