期刊论文详细信息
Frontiers in Psychology
The challenges of developing a contrast-based video game for treatment of amblyopia
Zahra Hussain1 
关键词: anisometropia;    binocular;    contrast sensitivity;    development;    perceptual learning;    strabismus;    visual acuity;   
DOI  :  10.3389/fpsyg.2014.01210
学科分类:心理学(综合)
来源: Frontiers
PDF
【 摘 要 】

Perceptual learning of visual tasks is emerging as a promising treatment for amblyopia, a developmental disorder of vision characterized by poor monocular visual acuity. The tasks tested thus far span the gamut from basic psychophysical discriminations to visually complex video games. One end of the spectrum offers precise control over stimulus parameters, whilst the other delivers the benefits of motivation and reward that sustain practice over long periods. Here, we combined the advantages of both approaches by developing a video game that trains contrast sensitivity, which in psychophysical experiments, is associated with significant improvements in visual acuity in amblyopia. Target contrast was varied adaptively in the game to derive a contrast threshold for each session. We tested the game on 20 amblyopic subjects (10 children and 10 adults), who played at home using their amblyopic eye for an average of 37 sessions (approximately 11 h). Contrast thresholds from the game improved reliably for adults but not for children. However, logMAR acuity improved for both groups (mean = 1.3 lines; range = 0–3.6 lines). We present the rationale leading to the development of the game and describe the challenges of incorporating psychophysical methods into game-like settings.

【 授权许可】

CC BY   

【 预 览 】
附件列表
Files Size Format View
RO201901220822628ZK.pdf 8970KB PDF download
  文献评价指标  
  下载次数:11次 浏览次数:20次