| 2nd Annual Applied Science and Engineering Conference | |
| The Implementation of Blended Learning Using Android-Based Tutorial Video in Computer Programming Course II | |
| 工业技术;自然科学 | |
| Huda, C.^1 ; Hudha, M.N.^1 ; Ain, N.^1 ; Nandiyanto, A.B.D.^2 ; Abdullah, A.G.^3 ; Widiaty, I.^4 | |
| Physics Education, Universitas Kanjuruhan Malang, Indonesia^1 | |
| Departemen Kimia, Universitas Pendidikan Indonesia, Jl. Dr. Setiabudi No. 229, Jawa Barat Bandung | |
| 40154, Indonesia^2 | |
| Departemen Pendidikan Teknik Elektro, Universitas Pendidikan Indonesia, Jl. Dr. Setiabudi No. 229, Jawa Barat Bandung | |
| 40154, Indonesia^3 | |
| Departemen Pendidikan Kesejahteraan Keluarga, Universitas Pendidikan Indonesia, Jl. Dr. Setiabudi No. 229, Jawa Barat Bandung | |
| 40154, Indonesia^4 | |
| 关键词: Blended learning; Computer programming course; Conceptual understanding; Instructional materials; Instructional media; Physics education; Research and development; Validation results; | |
| Others : https://iopscience.iop.org/article/10.1088/1757-899X/288/1/012163/pdf DOI : 10.1088/1757-899X/288/1/012163 |
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| 来源: IOP | |
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【 摘 要 】
Computer programming course is theoretical. Sufficient practice is necessary to facilitate conceptual understanding and encouraging creativity in designing computer programs/animation. The development of tutorial video in an Android-based blended learning is needed for students' guide. Using Android-based instructional material, students can independently learn anywhere and anytime. The tutorial video can facilitate students' understanding about concepts, materials, and procedures of programming/animation making in detail. This study employed a Research and Development method adapting Thiagarajan's 4D model. The developed Android-based instructional material and tutorial video were validated by experts in instructional media and experts in physics education. The expert validation results showed that the Android-based material was comprehensive and very feasible. The tutorial video was deemed feasible as it received average score of 92.9%. It was also revealed that students' conceptual understanding, skills, and creativity in designing computer program/animation improved significantly.
【 预 览 】
| Files | Size | Format | View |
|---|---|---|---|
| The Implementation of Blended Learning Using Android-Based Tutorial Video in Computer Programming Course II | 466KB |
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