Network emulation has been widely used to aid in the development and evaluation of real-time applications. Many of today s applications and protocols need to be tested and evaluated in large scale network environments such as the Internet, which requires emulation tools that meet the requirements of scale, accuracy, timeliness. Due to physical resource constraints in network emulators, existing emulation tools fail to meet these requirements as they are either limited to small and static networks, use simplified network models, or fail to deliver timely emulation results. If more physical resources are devoted to network emulation by utilizing high performance computing facilities, the accuracy and scalability of network emulation can be greatly improved. However, for many users, high performance computing facilities may not be readily available in a local laboratory environment, and co-locating application code with a remote high performance computing facility may be cumbersome and inconvenient. This thesis proposes a network emulation approach called ROSENET (RemOte SErver-based Network EmulaTion) that utilizes a distributed server-based architecture in which local low-fidelity emulators provide real-time QoS predictions to distributed applications, coupled with a remote large scale high-fidelity simulator that continuously updates and calibrates the local low-fidelity emulators. A library-based modeling approach based on online simulation data collection is proposed and a system identification modeling technique is presented. Experimental results examining emulation end-to-end delay and loss show that ROSENET provides a promising approach to network emulation supporting accuracy and scale while meeting real-time constraints. Challenges faced in applying ROSENET to real world applications are addressed through two case studies including applying synthetic workload on DARPA s NMS network topology for large scale network simulation and a contemporary real-time distributed VoIP application Skype.
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ROSENET: a remote server-based network emulation system