学位论文详细信息
Representing and learning affordance-based behaviors
Robot learning;Affordance learning
Hermans, Tucker Ryer ; Bobick, Aaron F. Rehg, James M. Interactive Computing Christensen, Henrik I. Stilman, Mike Kemp, Charlie C. Fox, Dieter ; Bobick, Aaron F.
University:Georgia Institute of Technology
Department:Interactive Computing
关键词: Robot learning;    Affordance learning;   
Others  :  https://smartech.gatech.edu/bitstream/1853/51835/1/HERMANS-DISSERTATION-2014.pdf
美国|英语
来源: SMARTech Repository
PDF
【 摘 要 】

Autonomous robots deployed in complex, natural human environments such as homes and offices need to manipulate numerous objects throughout their deployment. For an autonomous robot to operate effectively in such a setting and not require excessive training from a human operator, it should be capable of discovering how to reliably manipulate novel objects it encounters. We characterize the possible methods by which a robot can act on an object using the concept of affordances. We define affordance-based behaviors as object manipulation strategies available to a robot, which correspond to specific semantic actions over which a task-level planner or end user of the robot can operate.This thesis concerns itself with developing the representation of these affordance- based behaviors along with associated learning algorithms. We identify three specific learning problems. The first asks which affordance-based behaviors a robot can successfully apply to a given object, including ones seen for the first time. Second, we examine how a robot can learn to best apply a specific behavior as a function of an object’s shape. Third, we investigate how learned affordance knowledge can be transferred between different objects and different behaviors.We claim that decomposing affordance-based behaviors into three separate factors— a control policy, a perceptual proxy, and a behavior primitive—aids an autonomous robot in learning to manipulate. Having a varied set of affordance-based behaviors available allows a robot to learn which behaviors perform most effectively as a function of an object’s identity or pose in the workspace. For a specific behavior a robot can use interactions with previously encountered objects to learn to robustly manipulate a novel object when first encountered. Finally, our factored representation allows a robot to transfer knowledge learned with one behavior to effectively manipulate an object in a qualitatively different manner by using a distinct controller or behavior primitive. We evaluate all work on a bimanual, mobile-manipulator robot. In all experiments the robot interacts with real-world objects sensed by an RGB-D camera.

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