Fine Arts;alchemy;game studies;magic;object oriented ontology;role-playing;sorcery;schizophrenia;the body without organs;tools;sacred space;post-consumer;psychopathology;the occult;imagination;performance;ritual;transformation;theurgy;healing;board games;alea;mimicry;ilinx;chance;intuition;narrative;Arte Povera;video;9 Sum Sorcery;waste;things;psychosis;multivalence
9 Sum Sorcery is a multimedia exhibition comprised of video and sculpture. Nine screens depict ;;The Player;; performing with an assortment of augmented found materials within the framework of a board game. The Player continually re-organizes the components of the game-space (a social, political, psychological, and spiritual body) in an attempt to come to terms with their place in it. In addition to appearing in the videos, the game;;s components are present physically in the gallery, enclosed in a vitrine. Each video offers a first-person perspective of The Player in various states of communion with the game system. This system complicates itself through The Player;;s desire to simultaneously project narrative onto, and remove narrative from, the components of the game. 9 Sum Sorcery encourages engagement in a spiritual ordeal, where the potential for transformative power can become an ossifying psychosis in the absence of The Player;;s and the visitors;; capacity to de-code and re-code meaning.