期刊论文详细信息
JOURNAL OF ENVIRONMENTAL MANAGEMENT 卷:205
Interactive 3D geodesign tool for multidisciplinary wind turbine planning
Article
Rafiee, Azarakhsh1,3  Van der Male, Pim2  Dias, Eduardo1,3  Scholten, Henk1,3 
[1] Vrije Univ Amsterdam, Dept Spatial Econ, SPINlab, De Boelelaan 1105, NL-1081 HV Amsterdam, Netherlands
[2] Delft Univ Technol, Dept Hydraul Engn, Mekelweg 2, NL-2628 CN Delft, Netherlands
[3] Geodan Res Dept, President Kennedylaan 1, NL-1079 MB Amsterdam, Netherlands
关键词: Multidisciplinary wind turbine planning;    GIS;    Game engine;    Real-time impact analysis;    Spatial decision support system;   
DOI  :  10.1016/j.jenvman.2017.09.042
来源: Elsevier
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【 摘 要 】

Wind turbine site planning is a multidisciplinary task comprising of several stakeholder groups from different domains and with different priorities. An information system capable of integrating the knowledge on the multiple aspects of a wind turbine plays a crucial role on providing a common picture to the involved groups. In this study, we have developed an interactive and intuitive 3D system (Falcon) for planning wind turbine locations. This system supports iterative design loops (wind turbine configurations), based on the emerging field of geodesign. The integration of GIS, game engine and the analytical models has resulted in an interactive platform with real-time feedback on the multiple wind turbine aspects which performs efficiently for different use cases and different environmental settings. The implementation of tiling techniques and open standard web services support flexible and on-the-fly loading and querying of different (massive) geospatial elements from different resources. This boosts data accessibility and interoperability that are of high importance in a multidisciplinary process. The incorporation of the analytical models in Falcon makes this system independent from external tools for different environmental impacts estimations and results in a unified platform for performing different environmental analysis in every stage of the scenario design. Game engine techniques, such as collision detection, are applied in Falcon for the real-time implementation of different environmental models (e.g. noise and visibility). The interactivity and real-time performance of Falcon in any location in the whole country assist the stakeholders in the seamless exploration of various scenarios and their resulting environmental effects and provides a scope for an interwoven discussion process. The flexible architecture of the system enables the effortless application of Falcon in other countries, conditional to input data availability. The embedded open web standards in Falcon results in a smooth integration of different input data which are increasingly available online and through standardized access mechanisms. (C) 2017 Elsevier Ltd. All rights reserved.

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