期刊论文详细信息
JOURNAL OF CLEANER PRODUCTION 卷:262
Tailored gamification and serious game framework based on fuzzy logic for saving energy in connected thermostats
Article
Ponce, Pedro1  Meier, Alan2  Mendez, Juana Isabel1  Peffer, Therese3  Molina, Arturo1  Mata, Omar1 
[1] Tecnol Monterrey, Puebla, Mexico
[2] Univ Calif Davis, Davis, CA USA
[3] Univ Calif Berkeley, Berkeley, CA USA
关键词: Gamification;    Serious games;    Connected thermostats;    Human machine interface;    Fuzzy logic;    Smart thermostats;   
DOI  :  10.1016/j.jclepro.2020.121167
来源: Elsevier
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【 摘 要 】

Connected thermostats (CTs) often save less energy than predicted because consumers may not know how to use them and may not be engaged in saving energy. Additionally, several models perform contrary to consumers' expectations and are thus not used the way they are intended to. As a result, CTs save less energy and are underused in households. This paper reviews aspects of gamification and serious games focused on engaging consumers. A gamification and serious games framework is proposed for saving energy that is tailored by a fuzzy logic system to motivate connected thermostat consumers. This intelligent gamification framework can be used to customize the gamification and serious game strategy to each consumer so that fuzzy logic systems can be adapted according to the requirements of each consumer. The framework is designed to teach, engage, and motivate consumers while helping them save electrical energy when using their thermostats. It is described the proposed framework as well as a mockup that can be run on a cellphone. Although this framework is designed to be implemented in CTs, it can be translated to their energy devices in smart homes. (C) 2020 Elsevier Ltd. All rights reserved.

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