期刊论文详细信息
PATIENT EDUCATION AND COUNSELING 卷:100
Using a computer simulation for teaching communication skills: A blinded multisite mixed methods randomized controlled trial
Article
Kron, Frederick W.1  Fetters, Michael D.1  Scerbo, Mark W.2  White, Casey B.3  Lypson, Monica L.4  Padilla, Miguel A.2  Gliva-McConvey, Gayle A.5  Belfore, Lee A., II6  West, Temple5  Wallace, Amelia M.5  Guetterman, Timothy C.1  Schleicher, Lauren S.1  Kennedy, Rebecca A.2  Mangrulkar, Rajesh S.4  Cleary, James F.7  Marsella, Stacy C.8  Becker, Daniel M.9 
[1] Univ Michigan, Dept Family Med, Ann Arbor, MI 48104 USA
[2] Old Dominion Univ, Dept Psychol, Norfolk, VA 23529 USA
[3] Univ Virginia, Sch Med, Dept Med Educ, Charlottesville, VA 22908 USA
[4] Univ Michigan, Sch Med, Dept Learning Hlth Sci, Dept Internal Med, Ann Arbor, MI 48104 USA
[5] Eastern Virginia Med Sch, Sentara Ctr Simulat & Immers Learning, Norfolk, VA 23501 USA
[6] Old Dominion Univ, Dept Elect & Comp Engn, Norfolk, VA 23529 USA
[7] Univ Wisconsin, Sch Med & Publ Hlth, Dept Med, Madison, WI 53706 USA
[8] Northeastern Univ, Dept Psychol, Dept Comp Sci, Boston, MA 02115 USA
[9] Univ Virginia Hlth Syst, Dept Med, Charlottesville, VA 22908 USA
关键词: Simulation;    Computer simulation;    Computer-based conversational agent;    Healthcare communication;    Doctor-patient relationship;    Communication training;    Intelligent tutoring systems;    Knowledge transfer;    Training transfer;    Nonverbal communication;    Inter-professional communication;    Intercultural communication;    Cultural competence;    Human-computer interaction;    Breaking bad news;    Virtual Human;    Reflection on action;    Reflection in action;    Mindful practice;    Mixed methods research;   
DOI  :  10.1016/j.pec.2016.10.024
来源: Elsevier
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【 摘 要 】

Objectives: To assess advanced communication skills among second-year medical students exposed either to a computer simulation (MPathic-VR) featuring virtual humans, or to a multimedia computerbased learning module, and to understand each group's experiences and learning preferences. Methods: A single-blinded, mixed methods, randomized, multisite trial compared MPathic-VR (N = 210) to computer-based learning (N = 211). Primary outcomes: communication scores during repeat interactions with MPathic-VR's intercultural and interprofessional communication scenarios and scores on a subsequent advanced communication skills objective structured clinical examination (OSCE). Multivariate analysis of variance was used to compare outcomes. Secondary outcomes: student attitude surveys and qualitative assessments of their experiences with MPathic-VR or computer-based learning. Results: MPathic-VR-trained students improved their intercultural and interprofessional communication performance between their first and second interactions with each scenario. They also achieved significantly higher composite scores on the OSCE than computer-based learning-trained students. Attitudes and experiences were more positive among students trained with MPathic-VR, who valued its providing immediate feedback, teaching nonverbal communication skills, and preparing them for emotion-charged patient encounters. Conclusions: MPathic-VR was effective in training advanced communication skills and in enabling knowledge transfer into a more realistic clinical situation. Practice implications: MPathic-VR's virtual human simulation offers an effective and engaging means of advanced communication training. (C) 2016 Elsevier Ireland Ltd. All rights reserved.

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