| International Journal of Behavioral Nutrition and Physical Activity | |
| Iterative development of Vegethon: a theory-based mobile app intervention to increase vegetable consumption | |
| Research | |
| Stephen Sutton1  Sarah A. Mummah2  Abby C. King3  Christopher D. Gardner3  | |
| [1] Behavioural Science Group, Institute of Public Health, University of Cambridge, Cambridge, UK;Behavioural Science Group, Institute of Public Health, University of Cambridge, Cambridge, UK;Stanford Prevention Research Center, Department of Medicine, Stanford University School of Medicine, Stanford, CA, USA;Stanford Prevention Research Center, Department of Medicine, Stanford University School of Medicine, Stanford, CA, USA; | |
| 关键词: mHealth; Smartphone; Mobile; Diet; Vegetables; Process motivators; Persuasive design; Behavior design; User-centered design; Design thinking; | |
| DOI : 10.1186/s12966-016-0400-z | |
| received in 2016-04-02, accepted in 2016-06-15, 发布年份 2016 | |
| 来源: Springer | |
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【 摘 要 】
BackgroundMobile technology may serve as a cost-effective and scalable tool for delivering behavioral nutrition interventions. This research sought to iteratively develop a theory-driven mobile app, Vegethon, to increase vegetable consumption.MethodsDevelopment of Vegethon followed phases outlined by the IDEAS framework: 1) empathize with users (qualitative interviews, n = 18); 2) specify target behavior; 3) ground in behavioral theory; 4) ideate implementation strategies; 5) prototype potential products; 6) gather user feedback (qualitative interviews, n = 14; questionnaire, n = 41); 7) build minimum viable product; and 8) pilot potential efficacy and usability (pilot RCT, n = 17). Findings from each phase informed subsequent phases. The target population that informed intervention development was 18–50 years of age, had BMIs of 28–40 kg/m2, and lived in the geographical area surrounding Stanford University. A full description of the final version of Vegethon is included in the paper.ResultsQualitative findings that shaped initial intervention conception were: participants’ interests in accountability without judgment; their desire for simple and efficient dietary self-monitoring; and the importance of planning meals in advance. Qualitative findings identified during intervention refinement were the need for a focus on vegetable self-monitoring; inclusion of vegetable challenges; simplification of features; advice and inspiration for eating vegetables; reminder notifications; and peer comparison. Pilot RCT findings suggested the initial efficacy, acceptance, and feasibility of the intervention. The final version of Vegethon enabled easy self-monitoring of vegetable consumption and included a range of features designed to engage the user (e.g., surprise challenges; leaderboard; weekly reports). Vegethon was coded for its inclusion of 18 behavior change techniques (BCTs) (e.g., goal setting; feedback; social comparison; prompts/cues; framing/reframing; identity).ConclusionsVegethon is a theory-based, user-informed mobile intervention that was systematically developed using the IDEAS framework. Vegethon targets increased vegetable consumption among overweight adults and is currently being evaluated in a randomized controlled efficacy trial.Trial registrationClinical Trials.gov: NCT01826591
【 授权许可】
CC BY
© The Author(s). 2016
【 预 览 】
| Files | Size | Format | View |
|---|---|---|---|
| RO202311105840366ZK.pdf | 1260KB |
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