期刊论文详细信息
BMC Public Health
Leisure time computer use and overweight development in young adults – a prospective study
Research Article
Lauren Lissner1  Anna Grimby-Ekman2  Sara Thomée2  Mats Hagberg2 
[1] Epidemiology and Social Medicine, Institute of Medicine, Sahlgrenska Academy, University of Gothenburg, Gothenburg, Sweden;Occupational and Environmental Medicine, Institute of Medicine, Sahlgrenska Academy, University of Gothenburg, Box 414, 405 30, Gothenburg, Sweden;
关键词: Body Mass Index;    Sedentary Behavior;    Leisure Time;    Sleep Duration;    Leisure Time Physical Activity;   
DOI  :  10.1186/s12889-015-2131-5
 received in 2015-03-20, accepted in 2015-08-10,  发布年份 2015
来源: Springer
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【 摘 要 】

BackgroundThe prevalence of overweight among Swedish young adults has nearly doubled since the 1980s. The weight increase has been paralleled by the increased use of computers at work, at school, and at leisure time. The aim was to examine leisure time computer use for gaming, and for emailing/chatting, in relation to overweight development in young adults.MethodsA prospective cohort study with Swedish young adults (20–24 years at baseline) who responded to a questionnaire at baseline (n = 6735), and after 1 year (n = 3928) and 5 years (n = 2593). Exposure variables were average daily time spent on leisure time computer gaming and emailing/chatting. Logistic regression was performed for cross-sectional analyses with overweight (BMI ≥ 25) and obesity (BMI ≥ 30) as the outcomes, and for prospective analyses with new cases of overweight at the 1- and 5-year follow-ups. Change in BMI from baseline to 5 year-follow-up was analyzed with linear regression.ResultsThere were cross-sectional and prospective associations between computer gaming and overweight (BMI ≥ 25) in women, after adjusting for age, occupation, physical activity, sleep, social support, and total computer use. For the men, only cross-sectional associations could be seen. Spending more than 2 h daily for emailing and chatting was related cross-sectionally to overweight in the women. No clear prospective associations were found for emailing/chatting and overweight development in either sex.ConclusionsWe have identified a new risk group for overweight development: young adult female computer gamers. Leisure time computer gaming was a prospective risk factor for overweight in women even after adjusting for demographic and lifestyle factors, but not in men. There were no clear prospective associations between computer use for emailing/chatting and overweight in either sex.

【 授权许可】

CC BY   
© Thomée et al. 2015

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