Frontiers in Psychology | |
Ecologically valid virtual reality-based technologies for assessment and rehabilitation of acquired brain injury: a systematic review | |
Psychology | |
Ana Lúcia Faria1  Mónica Silva Cameirão2  Sergi Bermúdez i Badia2  Jorge Latorre3  Roberto Llorens3  | |
[1] Faculdade de Artes e Humanidades, Universidade da Madeira, Funchal, Portugal;NOVA Laboratory for Computer Science and Informatics, Lisbon, Portugal;Agência Regional para o Desenvolvimento da Investigação, Tecnologia e Inovação, Funchal, Portugal;NOVA Laboratory for Computer Science and Informatics, Lisbon, Portugal;Agência Regional para o Desenvolvimento da Investigação, Tecnologia e Inovação, Funchal, Portugal;Faculdade de Ciências Exatas e da Engenharia, Universidade da Madeira, Funchal, Portugal;Neurorehabilitation and Brain Research Group, Instituto de Investigación e Innovación en Bioingeniería, Universitat Politècnica de València, Valencia, Spain;NEURORHB, Servicio de Neurorrehabilitación de Hospitales Vithas, Valencia, Spain; | |
关键词: ecological validity; virtual reality; assessment; rehabilitation; acquired brain injury; activities of daily living; | |
DOI : 10.3389/fpsyg.2023.1233346 | |
received in 2023-06-02, accepted in 2023-08-03, 发布年份 2023 | |
来源: Frontiers | |
【 摘 要 】
PurposeA systematic review was conducted to examine the state of the literature regarding using ecologically valid virtual environments and related technologies to assess and rehabilitate people with Acquired Brain Injury (ABI).Materials and methodsA literature search was performed following the PRISMA guidelines using PubMed, Web of Science, ACM and IEEE databases. The focus was on assessment and intervention studies using ecologically valid virtual environments (VE). All studies were included if they involved individuals with ABI and simulated environments of the real world or Activities of Daily Living (ADL).ResultsSeventy out of 363 studies were included in this review and grouped and analyzed according to the nature of its simulation, prefacing a total of 12 kitchens, 11 supermarkets, 10 shopping malls, 16 streets, 11 cities, and 10 other everyday life scenarios. These VE were mostly presented on computer screens, HMD’s and laptops and patients interacted with them primarily via mouse, keyboard, and joystick. Twenty-five out of 70 studies had a non-experimental design.ConclusionEvidence about the clinical impact of ecologically valid VE is still modest, and further research with more extensive samples is needed. It is important to standardize neuropsychological and motor outcome measures to strengthen conclusions between studies.Systematic review registrationidentifier CRD42022301560, https://www.crd.york.ac.uk/prospero/display_record.php?RecordID=301560.
【 授权许可】
Unknown
Copyright © 2023 Faria, Latorre, Silva Cameirão, Bermúdez i Badia and Llorens.
【 预 览 】
Files | Size | Format | View |
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RO202310105997223ZK.pdf | 2213KB | download |