期刊论文详细信息
Frontiers in Human Neuroscience
Combining brain-computer interfaces and multiplayer video games: an application based on c-VEPs
Human Neuroscience
Selene Moreno-Calderón1  Roberto Hornero2  Víctor Martínez-Cagigal2  Eduardo Santamaría-Vázquez2  Sergio Pérez-Velasco2  Diego Marcos-Martínez2 
[1] Biomedical Engineering Group (GIB), E.T.S Ingenieros de Telecomunicación, University of Valladolid, Valladolid, Spain;Biomedical Engineering Group (GIB), E.T.S Ingenieros de Telecomunicación, University of Valladolid, Valladolid, Spain;Centro de Investigación Biomédica en Red en Bioingeniería, Biomateriales y Nanomedicina (CIBER-BBN), Madrid, Spain;
关键词: brain-computer interfaces;    code-modulated visual evoked potentials;    video games;    multiplayer;    electroencephalography;   
DOI  :  10.3389/fnhum.2023.1227727
 received in 2023-05-23, accepted in 2023-07-21,  发布年份 2023
来源: Frontiers
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【 摘 要 】

Introduction and objectiveVideo games are crucial to the entertainment industry, nonetheless they can be challenging to access for those with severe motor disabilities. Brain-computer interfaces (BCI) systems have the potential to help these individuals by allowing them to control video games using their brain signals. Furthermore, multiplayer BCI-based video games may provide valuable insights into how competitiveness or motivation affects the control of these interfaces. Despite the recent advancement in the development of code-modulated visual evoked potentials (c-VEPs) as control signals for high-performance BCIs, to the best of our knowledge, no studies have been conducted to develop a BCI-driven video game utilizing c-VEPs. However, c-VEPs could enhance user experience as an alternative method. Thus, the main goal of this work was to design, develop, and evaluate a version of the well-known ‘Connect 4' video game using a c-VEP-based BCI, allowing 2 users to compete by aligning 4 same-colored coins vertically, horizontally or diagonally.MethodsThe proposed application consists of a multiplayer video game controlled by a real-time BCI system processing 2 electroencephalograms (EEGs) sequentially. To detect user intention, columns in which the coin can be placed was encoded with shifted versions of a pseudorandom binary code, following a traditional circular shifting c-VEP paradigm. To analyze the usability of our application, the experimental protocol comprised an evaluation session by 22 healthy users. Firstly, each user had to perform individual tasks. Afterward, users were matched and the application was used in competitive mode. This was done to assess the accuracy and speed of selection. On the other hand, qualitative data on satisfaction and usability were collected through questionnaires.ResultsThe average accuracy achieved was 93.74% ± 1.71%, using 5.25 seconds per selection. The questionnaires showed that users felt a minimal workload. Likewise, high satisfaction values were obtained, highlighting that the application was intuitive and responds quickly and smoothly.ConclusionsThis c-VEP based multiplayer video game has reached suitable performance on 22 users, supported by high motivation and minimal workload. Consequently, compared to other versions of “Connect 4” that utilized different control signals, this version has exhibited superior performance.

【 授权许可】

Unknown   
Copyright © 2023 Moreno-Calderón, Martínez-Cagigal, Santamaría-Vázquez, Pérez-Velasco, Marcos-Martínez and Hornero.

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