期刊论文详细信息
Engineering Proceedings
A Comparison between Digital-Game-Based and Paper-Based Learning for EFL Undergraduate Students’ Vocabulary Learning
article
Alex Dharmawan Sianturi1  Ruei-Tang Hung1 
[1] Applied English Department, College of Humanities and Social Sciences, Chaoyang University of Technology
关键词: vocabulary learning;    digital-game-based learning;    paper-based learning;    Kahoot!;   
DOI  :  10.3390/engproc2023038078
来源: mdpi
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【 摘 要 】

This research aimed to compare two strategies for vocabulary learning (digital-game-based learning and paper-based learning). The research was conducted during the first semester of the academic year 2022/2023. A total of 40 EFL undergraduate students within the Applied English Program of a private university located in the middle part of Taiwan were selected and divided into two groups: digital-based (n = 20) and paper-based (n = 20). The instrument developed by the researcher was pre- and post-vocabulary tests for both groups. The pre-vocabulary test was implemented to identify the level of students’ prior knowledge of vocabulary mastery. For the intervention, Kahoot! quiz exercises were conducted weekly for the digital-game-based group, while the paper-based group received the same quiz on paper every week. The post-vocabulary tests showed no significant difference between the students using digital-game-based quizzes and paper-based quizzes during the six-week intervention.

【 授权许可】

Unknown   

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