Engineering Proceedings | |
How to Prepare High-Level Massive Online Open Courses for the Metaverse: Tools and Needs | |
article | |
Saverio Iacono1  Gianni Vercelli1  | |
[1] Department of Computer Science and Technology, Bioengineering, Robotics, and Systems Engineering, University of Genova | |
关键词: interoperability; metaverse; gamification; e-learning; stem education; MOOC; XR platforms; edu-metaverse; | |
DOI : 10.3390/engproc2023038002 | |
来源: mdpi | |
【 摘 要 】
The adoption of methodologies and practices from distance learning (MOOC) and gamification is a promising basis to facilitate the design of a new generation of MOOCs (massive online open courses) and well suited for XR-based immersive shared social spaces, i.e., educational metaverses. Therefore, we discuss the tools and requirements to assist teachers to acquire two levels of competence, “beginner-level creator” and “advanced-level creator”, within the current ecosystem of metaverses. The adoption of such tools and XR platforms within STEM university educational settings is discussed to introduce the novel concept of the edu-metaverse.
【 授权许可】
Unknown
【 预 览 】
Files | Size | Format | View |
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RO202307010005303ZK.pdf | 539KB | download |