期刊论文详细信息
Applied Sciences
A Gamified Augmented Reality Application for Digital Heritage and Tourism
Dimitrios Tzovaras1  Georgios Meditskos1  Christina Tsita1  Sotiris Diplaris1  EiriniE. Mitsopoulou1  AthanasiosT. Patenidis1  Alexandros Kokkalas1  Ioannis Paliokas1  Konstantinos Votis1  Stefanos Vrochidis1  Ioannis Kompatsiaris1  EvangelosA. Stathopoulos1  Spyros Tsafaras2  Elli Karyati2  George Pehlivanides2  Eleana Tasiopoulou3  Christodoulos Riggas3 
[1] Information Technologies Institute, Centre for Research & Technology Hellas, 57001 Thermi, Greece;Interaction Department, Tetragon S.A., 54641 Thessaloniki, Greece;Research and Educational Programs Department, Piraeus Bank Group Cultural Foundation, 10558 Athens, Greece;
关键词: augmented reality;    games;    digital heritage;    museums;    usability evaluation;   
DOI  :  10.3390/app10217868
来源: DOAJ
【 摘 要 】

Although Augmented Reality (AR) technology has entered many market and knowledge domains such as games and leisure activities, it remains rather limited in digital heritage. After studying the potentiality of using modern AR elements in a museum context, this paper proposes the use of additional game and educational elements in the core AR application in order to enhance the overall on-the-spot museum visitor’s experience. An agile AR application design methodology was followed by taking into account the needs of small-to-medium sized real-world museums. Moreover, a heuristic evaluation protocol was applied by a group of experts in order to test the proof-of-concept AR application, in which some novel elements were proposed such as the AR quiz game. The main findings indicate that enhanced AR experiences in museum settings can make a nice fit with the user environment, physical and perceptual abilities, known metaphors, and user position and motion in 3D space. Moreover, AR services can be provided under a minimum distraction and physical effort. As a conclusion, AR technologies are mature enough to be standardized for museum usage, while the audience seems to be ready to take advantage of the related enhanced museum experiences to maximize both user satisfaction and learning outcomes.

【 授权许可】

Unknown   

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