EAI Endorsed Transactions on Serious Games | |
Adapting the Complexity Level of a Serious Game to the Proficiency of Players | |
Jeroen Linssen1  Erik D. van der Spek2  Herre van Oostendorp3  | |
[1] Department of Human Media Interaction, University of Twente, Drienerlolaan 5, 7522 NB Enschede, The Netherlands;Department of Industrial Design, Eindhoven University of Technology, Den Dolech 2, 5612 AZ Eindhoven, The Netherlands;Department of Information and Computing Sciences, Utrecht University, Princetonplein 5, 3584 CC Utrecht, The Netherlands; | |
关键词: dynamic adaptation; engagement; learning efficiency; proficiency; serious game; | |
DOI : 10.4108/sg.1.2.e5 | |
来源: DOAJ |
【 摘 要 】
As games are continuously assessing the player, this assessment can be used to adapt the complexity of a game to the proficiency of the player in real time. We performed an experiment to examine the role of dynamic adaptation. In one condition, participants played a version of our serious game for triage training that automatically adapted the complexity level of the presented cases to how well the participant scored previously. Participants in the control condition played a version of the game with no adaptation. The adapted version was significantly more efficient and resulted in higher learning gains per instructional case, but did not lead to a difference in engagement. Adapting games to the proficiency of the player could make serious games more efficient learning tools.
【 授权许可】
Unknown