| Press Start | |
| Stasis and Stillness | |
| Rainforest Scully-Blaker1  | |
| [1] UC Irvine; | |
| 关键词: Inaction; speed; slowness; mechanics; aesthetics; design; | |
| DOI : | |
| 来源: DOAJ | |
【 摘 要 】
This paper represents an initiatory investigation into moments of inaction in games. Two types of inaction are defined and discussed: stasis, which is inaction brought on by or through a game’s mechanics, and stillness, which is brought on by or through a game’s aesthetics. This paper uses gameplay examples from Until Dawn, Mario Party 2, Animal Crossing: New Leaf, and World of Warcraft to demonstrate that moments of stasis and stillness can either be designed features of a game that produce a variety of affective experiences, or playful subversions that are injected into a game by the player. Identifying whether moments of stasis and stillness are designed or injected enables these two modes of inaction to be compared and positioned as part of a broader project that interrogates whether play can be a form of critique.
【 授权许可】
Unknown