| Applied Sciences | |
| What Children with Neuromotor Disabilities Need to Play with Technological Games | |
| Luigi Oliveto1  Francesco Clasadonte1  Matteo Valoriani1  Valentina Asperti1  Francesca Fedeli2  Sara Meloni3  Matteo Porro3  Odoardo Picciolini3  Lorenzo Garavaglia4  Simone Pittaccio4  Jacopo Romanò4  Fabio Lazzari4  Simone Luca Pizzagalli5  Alessandro Scano5  Matteo Lavit Nicora5  Matteo Malosio5  Marta Mondellini5  Eleonora Diella6  Emilia Biffi6  Roberta Nossa6  | |
| [1] Fifthingenium, 20131 Milan, MI, Italy;FightTheStroke.org Foundation, 20125 Milan, MI, Italy;Fondazione IRCCS Ca’ Granda Ospedale Maggiore Policlinico, Pediatric Physical Medicine & Rehabilitation Unit, 20122 Milan, MI, Italy;Institute of Condensed Matter Chemistry and Technologies for Energy, National Research Council of Italy, ICMATE—CNR, 23900 Lecco, LC, Italy;Institute of Intelligent Industrial Technologies and Systems for Advanced Manufacturing, National Research Council of Italy, STIIMA—CNR, 23900 Lecco, LC, Italy;Scientific Institute, IRCCS Eugenio Medea, 23842 Bosisio Parini, LC, Italy; | |
| 关键词: technology-based games; play; neuromotor disabilities; videogames; cerebral palsy; accessible videogames; | |
| DOI : 10.3390/app11219886 | |
| 来源: DOAJ | |
【 摘 要 】
Game activity is fundamental for children’s cognitive and social development. During recent years, technology development has led to changes in several areas, including the ludic one. However, while in the literature, there are plenty of studies that report the importance of technology-based games in rehabilitation program, little attention has been paid to their role as pure entertainment. In contrast, the market does not provide videogames that are engaging, accessible, and inclusive. In this context, a survey was distributed to families who have a child with neuromotor limitations to investigate how these children deal with play, in particular with videogames, and what the requirements are for accessible and inclusive videogames. FightTheStroke distributed the questionnaire to families with a child with neuromotor impairments in April 2020. Fifty-six families responded to the survey. The answers revealed that children generally manifest positive feelings when playing with videogames, especially with cooperative ones, even if they are not fully accessible. The survey also collected user needs and suggestions from families about the design of videogames for neuromotor-impaired children. Guidelines derived from the survey are reported for the development of entertaining, inclusive, and accessible videogames, playable by children with neuromotor disabilities.
【 授权许可】
Unknown