期刊论文详细信息
Arts | |
Trellis and Vine: Weaving Function and Fiction in Videogame Play | |
Christopher Goetz1  | |
[1] Department of Cinematic Arts and the Public Humanities in a Digital World Cluster, University of Iowa, Iowa City, IA 52242, USA; | |
关键词: gaming; videogames; play; fantasy; psychology; | |
DOI : 10.3390/arts7030041 | |
来源: DOAJ |
【 摘 要 】
This paper reviews and synthesizes ideas in the philosophy of play and relevant psychology research in order to address videogame medium specificity, with particular focus on the notion of videogame play as simultaneously “rule-bound” and “make-believe.” It offers the sustained analogy of “trellis and vine” for provisionally sorting through the tangle (the “mess” or “assemblage”) of function and fiction in games.
【 授权许可】
Unknown