Frontiers in Psychiatry | |
What role can avatars play in e-mental health interventions? Exploring new models of client-therapist interaction. | |
Michael Kyrios1  Neil Thomas2  Imogen C Rehm3  Klaire Wallace3  Emily Foenander3  Jo-Anne M Abbott3  | |
[1] Australian National University;Monash Alfred Psychiatry Research Centre;Swinburne University of Technology; | |
关键词: virtual reality; Computer Mediated Communication; Avatars; virtual environments; e-mental health; Human Computer Interaction (HCI); | |
DOI : 10.3389/fpsyt.2016.00186 | |
来源: DOAJ |
【 摘 要 】
In the burgeoning field of e-mental health interventions, avatars are increasingly being utilized to facilitate online communication between clients and therapists, and amongst peers. Avatars are digital self-representations which enable individuals to interact with each other in computer-based virtual environments. In this narrative review, we examine the psychotherapeutic applications of avatars that have been investigated and trialed to date. Five key applications were identified: (1) in the formation of online peer support communities; (2) replicating traditional modes of psychotherapy by using avatars as a vehicle to communicate within a wholly virtual environment; (3) using avatar technology to facilitate or augment face-to-face treatment; (4) as part of serious games, and (5) communication with an autonomous virtual therapist. Across these applications, avatars appeared to serve several functions conducive to treatment engagement: (1) facilitating the development of a virtual therapeutic alliance; (2) reducing communication barriers; (3) promoting treatment-seeking through anonymity; (4) promoting expression and exploration of client identity, and (5) enabling therapists to control and manipulate treatment stimuli. Further research into the feasibility and ethical implementation of avatar-based psychotherapies is required.
【 授权许可】
Unknown