学位论文详细信息
Designing interactive virtual environments with feedback in health applications.
virtual reality;feedback;affective gaming;serious games;healthcare;emotion
University:University of Louisville
Department:Computer Engineering and Computer Science
关键词: virtual reality;    feedback;    affective gaming;    serious games;    healthcare;    emotion;   
Others  :  https://ir.library.louisville.edu/cgi/viewcontent.cgi?article=4048&context=etd
美国|英语
来源: The Universite of Louisville's Institutional Repository
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【 摘 要 】

One of the most important factors to influence user experience in human-computer interaction is the user emotional reaction. Interactive environments including serious games that are responsive to user emotions improve their effectiveness and user satisfactions. Testing and training for user emotional competence is meaningful in healthcare field, which has motivated us to analyze immersive affective games using emotional feedbacks. In this dissertation, a systematic model of designing interactive environment is presented, which consists of three essential modules: affect modeling, affect recognition, and affect control. In order to collect data for analysis and construct these modules, a series of experiments were conducted using virtual reality (VR) to evoke user emotional reactions and monitoring the reactions by physiological data. The analysis results lead to the novel approach of a framework to design affective gaming in virtual reality, including the descriptions on the aspects of interaction mechanism, graph-based structure, and user modeling. Oculus Rift was used in the experiments to provide immersive virtual reality with affective scenarios, and a sample application was implemented as cross-platform VR physical training serious game for elderly people to demonstrate the essential parts of the framework. The measurements of playability and effectiveness are discussed. The introduced framework should be used as a guiding principle for designing affective VR serious games. Possible healthcare applications include emotion competence training, educational softwares, as well as therapy methods.

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