期刊论文详细信息
Frontiers in Virtual Reality
VR Sickness Adaptation With Ramped Optic Flow Transfers From Abstract To Realistic Environments
Eelke Folmer1  Isayas Adhanom1  Paul MacNeilage2  Savannah Halow2 
[1] Department of Computer Science and Engineering, University of Nevada, Reno, NV, United States;Department of Psychology, University of Nevada, Reno, NV, United States;
关键词: virtual reality;    VR sickness;    simulator sickness;    optic flow;    cybersickness;    adaptation;   
DOI  :  10.3389/frvir.2022.848001
来源: DOAJ
【 摘 要 】

VR sickness is a major concern for many users as VR continues its expansion towards widespread everyday use. VR sickness is thought to arise, at least in part, due to the user’s intolerance of conflict between the visually simulated self-motion and actual physical movement. Many mitigation strategies involve consistently modifying the visual stimulus to reduce its impact on the user, but this individualized approach can have drawbacks in terms of complexity of implementation and non-uniformity of user experience. This study presents a novel alternative approach that involves training the user to better tolerate the adverse stimulus by tapping into natural adaptive perceptual mechanisms. In this study, we recruited users with limited VR experience that reported susceptibility to VR sickness. Baseline sickness was measured as participants navigated a rich and naturalistic visual environment. Then, on successive days, participants were exposed to optic flow in a more abstract visual environment, and strength of the optic flow was successively increased by increasing the visual contrast of the scene, because strength of optic flow and the resulting vection are thought to be major causes of VR sickness. Sickness measures decreased on successive days, indicating that adaptation was successful. On the final day, participants were again exposed to the rich and naturalistic visual environment, and the adaptation was maintained, demonstrating that it is possible for adaptation to transfer from more abstract to richer and more naturalistic environments. These results demonstrate that gradual adaptation to increasing optic flow strength in well-controlled, abstract environments allows users to gradually reduce their susceptibility to sickness, thereby increasing VR accessibility for those prone to sickness.

【 授权许可】

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