IEEE Access | |
Motion Sickness in Virtual Reality: An Empirical Evaluation | |
Tahir Mustafa Madni1  Umer Asghar Chattha1  Uzair Iqbal Janjua1  Muhammad Faisal Cheema2  Fozia Anwar3  Sana Iqbal Janjua4  | |
[1] Department of Computer Science, COMSATS University Islamabad, Islamabad, Pakistan;Department of Computer Science, FAST University (NUCES) Islamabad, Islamabad, Pakistan;Department of Health Informatics, COMSATS University Islamabad, Islamabad, Pakistan;Medical Hospital, Islamabad, Pakistan; | |
关键词: Motion sickness; simulator sickness; virtual reality; virtual worlds; virtual environments; VR sickness; | |
DOI : 10.1109/ACCESS.2020.3007076 | |
来源: DOAJ |
【 摘 要 】
Due to rapid growth in Virtual Reality (VR) technology, the industry of VR is expected to grow around $26.89 billion by 2022. However, with its extensive growth and immersive inclusion in human life, health-related issues are reported including, but not limited to nauseated feeling, vomiting, dizziness and cold sweats. These issues introduce a well-known side effect termed as motion sickness in VR users. Consequently, motion sickness limits the VR community in the full adaptation of this immersive technology. Since there is no lack of literature investigating motion sickness caused by VR, yet researches on the effect of VR on human's physiology is still in its infancy. This study presents novel findings, by comparing different factors such as gender, motion sickness experience, 3D games experience and VR experience. Furthermore, it reports the impact of concerning factors in a within-subjects design (46 participants participated in an experiment) under different virtual environment genres. The key findings of this article report that there is a significant difference in the amount of motion sickness when shifting from pleasant to the horror genre of the environment and having a strong dependence on gender. Moreover, the type of virtual environment is an essential factor that has a notable effect on the user's blood pressure, blood sugar and heart rate. However, past experiences with motion sickness and 3D games show no significant impact on the user's level of motion sickness.
【 授权许可】
Unknown