期刊论文详细信息
Sustainability
Using ClassCraft to Improve Primary School Students’ Knowledge and Interest in Sustainable Mobility
Silvia Sipone1  Víctor Abella-García1  Marta Rojo2  Luigi dell’Olio3 
[1] Departamento de Ciencias de la Educación, Universidad de Burgos, 09001 Burgos, Spain;Departamento de Ingenieria Civil, Universidad de Burgos, 09001 Burgos, Spain;Departamento de Transportes y Tecnologia de Proyectos y Procesos, Universidad de Cantabria, 39005 Santander, Spain;
关键词: gamification;    sustainable mobility;    education;    primary school;    ClassCraft;   
DOI  :  10.3390/su13179939
来源: DOAJ
【 摘 要 】

Teaching students awareness about sustainable mobility has been lacking to date. There is a need to expand the themes being addressed in order to achieve a change in attitude. Society needs to design a curriculum that teaches about sustainable mobility to guarantee a better environment for future generations. This article presents the most important results of an experiment based on gamification to promote the education of sustainable mobility in primary school classrooms. This new teaching method, aimed at children aged 10–12 years old, applies non-gambling play metaphors to real-life tasks to motivate a change in attitude. The didactic approach was developed using the ClassCraft platform to create specific activities that consider the environmental, economic, and social aspects of sustainable mobility. The initial analysis revealed a perception about sustainable mobility that focused on environmental problems with very little input on the economic and social aspects. The experience has shown that by using the gamified ClassCraft tool applying structured activities about all aspects of sustainable mobility, the pupils acquired new concepts that clarified the social and economic components and began to develop a conscience about how to become an active part in behavioural change.

【 授权许可】

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