Canadian Journal of Learning and Technology | 卷:46 |
Use of Learning Objects for Computer Programming-Based Problem Solving | |
Abdullah Ahmad Basuhail1  | |
[1] Faculty of Computing and Information Technology, king Abdulaziz University; | |
关键词: programming-based problem-solving; learning objects; computer animation; programming; e-learning; educational technology; | |
DOI : 10.21432/cjlt27882 | |
来源: DOAJ |
【 摘 要 】
This paper presents an approach to implement learning objects for teaching and learning problem-solving techniques based on computer programming. The demonstrated approach exploits computer-based interactive animations and computer graphics. The main feature of this approach is its simplicity for exploring the concepts and structures of the programming that are used to implement a solution for a problem under consideration. The developed learning objects feature the possibility of reusability and adaptability in e-learning settings. Moreover, the learning objects can be utilized as a hands-on experience for the learners of a certain subject matter. The approach applied for the design and implementation of the learning objects for computer programming-based problem solving can be extended to other disciplines of science and technology. As a demonstration of the proposed methodology, we showed an application that utilizes the approach to implement a learning object for solving a well-known statistics and probability problem.
【 授权许可】
Unknown