| Frontiers in Psychology | |
| Editorial: The Uncanny Valley Hypothesis and beyond | |
| Marcus Cheetham1  | |
| 关键词: uncanny valley hypothesis; robotics; computer animation; computer graphics; virtual reality; human likeness; anthropomorphic design; | |
| DOI : 10.3389/fpsyg.2017.01738 | |
| 学科分类:心理学(综合) | |
| 来源: Frontiers | |
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【 摘 要 】
Progress toward realistic simulation of human appearance, behavior, and interaction in the fields of robotics and computer-graphics has been accompanied by interest in the Uncanny Valley Hypothesis (UVH) (Mori, 1970). The UVH posits that the use of anthropomorphic realism in the design of characters and objects (e.g., robots, prostheses) might have a counterproductive effect. Instead of enhancing subjective experience of the character or object, certain degrees of greater realism might unsettle the observer and induce a negative affective state. This state is marked by feelings of personal disquiet and a sense of strangeness (i.e., an uncanny effect). Mori did not develop the UVH further or subject his idea to empirical test. But concern as to the UVH' potential relevance for anthropomorphic design has given impetus to a new and evolving field of research (e.g., Hanson, 2006; MacDorman, 2006).
【 授权许可】
CC BY
【 预 览 】
| Files | Size | Format | View |
|---|---|---|---|
| RO201901226489094ZK.pdf | 187KB |
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