期刊论文详细信息
Frontiers in Psychology
A Tablet-Based Assessment of Rhythmic Ability
article
Theodore P. Zanto1  Namita T. Padgaonkar1  Alex Nourishad1  Adam Gazzaley1 
[1] Department of Neurology, University of California, United States;Interdepartmental Neuroscience Program, University of California, United States;Department of Psychiatry, United States;Department of Physiology and Department of Psychiatry, University of California, United States
关键词: sensorimotor synchronization;    rhythm;    multimodal integration;    mobile tablet;    aging;    musicianship;   
DOI  :  10.3389/fpsyg.2019.02471
学科分类:社会科学、人文和艺术(综合)
来源: Frontiers
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【 摘 要 】

The exponential rise in use of mobile consumer electronics has presented a great potential for research to be conducted remotely, with participants numbering several orders of magnitude greater than a typical research paradigm. Here, we attempt to demonstrate the validity and reliability of using a consumer game-engine to create software presented on a mobile tablet to assess sensorimotor synchronization, a proxy of rhythmic ability. Our goal was to ascertain whether previously observed research results can be replicated, rather than assess whether a mobile tablet achieves comparable performance to a desktop computer. To achieve this, younger (aged 18–35 years) and older (aged 60–80 years) adult musicians and non-musicians were recruited to play a custom-designed sensorimotor synchronization assessment on a mobile tablet in a controlled laboratory environment. To assess reliability, participants performed the assessment twice, separated by a week, and an intra-class correlation coefficient (ICC) was calculated. Results supported the validity of this approach to assessing rhythmic abilities by replicating previously observed results. Specifically, musicians performed better than non-musicians, and younger adults performed better than older adults. Participants also performed best when the tempo was in the range of previously-identified preferred tempos, when the stimuli included both audio and visual information, and when synchronizing on-beat compared to off-beat or continuation (self-paced) synchronization. Additionally, high ICC values (>0.75) suggested excellent test–retest reliability. Together, these results support the notion that consumer electronics running software built with a game engine may serve as a valuable resource for remote, mobile-based data collection of rhythmic abilities.

【 授权许可】

CC BY   

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