International Journal of Online Engineering | |
Competence Development and Assessment Using a Game-based Strategy | |
Bénédicte Bardinet1  Iratxe Menchaca2  Javier GarcÃa-ZubÃa2  Alex Rayón2  Mariluz Guenaga2  | |
[1] Institut Catholique d'Arts et Métiers (ICAM)Institut Catholique d'Arts et Métiers (ICAM)Institut Catholique d'Arts et Métiers (ICAM);DeustoTech - Deusto Institute of Technology, University of DeustoDeustoTech - Deusto Institute of Technology, University of DeustoDeustoTech - Deusto Institute of Technology, University of Deusto | |
关键词: game-based learning; assessment; generic competence; | |
DOI : | |
学科分类:社会科学、人文和艺术(综合) | |
来源: International Association of Online Engineering | |
【 摘 要 】
This paper presents a serious game that aims to develop and assess oral and interpersonal communication competences. Based on the University of Deusto?s Learning model we implement a multiplayer adventure environment using HTML5 and Javascript technologies. It includes several activities; each of them covers usually more than one of the three levels of mastery described for each competence, and provides data that match indicators to evaluate students? performance. The main challenge, assessment, is achieved integrating automatic data collected by the system and peer and self-review using standard criteria and standards described in a rubric.
【 授权许可】
Unknown
【 预 览 】
Files | Size | Format | View |
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RO201912010223902ZK.pdf | 13KB | download |