Frontiers in Psychology | |
Vection lies in the brain of the beholder: EEG parameters as an objective measurement of vection | |
Behrang Keshavarz1  | |
关键词: illusory self-motion; self-motion perception; objective measure; multisensory integration; event-related brain potentials (ERP); electroencephalogram (EEG); time-frequency analysis; | |
DOI : 10.3389/fpsyg.2015.01581 | |
学科分类:心理学(综合) | |
来源: Frontiers | |
【 摘 要 】
Vection is typically defined as the subjective experience of self-motion in the absence of physical movement through space (Dichgans and Brandt, 1978; Hettinger et al., 2014). Vection is a common phenomenon in simulated environments such as driving/flight simulators, virtual reality (VR) interfaces, or video games (Riecke, 2011). Although vection was first described more than a century ago, the scientific interest in vection has recently been growing (see Frontiers in Psychology, 2015, The Future of Vection for a special issue devoted entirely to vection). Part of the motivation driving the need to better understand the mechanisms underlying vection comes from the fact that quantifying or characterizing vection may be critical to understanding its role in a variety of research approaches, theoretical assumptions, and applications. For example, outstanding questions include: (1) Is vection necessary to equate the behaviors elicited in simulated environments with those elicited in comparable real world environments? (2) Must a user experience true vection to optimize “transfer of training” effects across a variety of applications (e.g., transferability of driver training within a simulator to real world outcomes)?
【 授权许可】
CC BY
【 预 览 】
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RO201904026931766ZK.pdf | 225KB | download |