| Frontiers in Psychology | |
| Commentary: Fighting Depression: Action Video Game Play May Reduce Rumination and Increase Subjective and Objective Cognition in Depressed Patients | |
| Arnav Gupta1  | |
| 关键词: video games; rumination; cognition; depression; attentional control; executive functioning; | |
| DOI : 10.3389/fpsyg.2018.01844 | |
| 学科分类:心理学(综合) | |
| 来源: Frontiers | |
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【 摘 要 】
In recent years, there has been growing interest in the potential of video games to improve health and cognition (Russoniello et al., 2013; Allen et al., 2017; Bediou et al., 2018; Desai et al., 2018). In “Fighting Depression: Action Video Game Play May Reduce Rumination and Increase Subjective and Objective Cognition in Depressed Patients,” Kühn et al. (2018) investigated the potential effect of an action-based video game, Boxon X, on rumination, depression, and cognition. To do this, Kühn et al. (2018) recruited 68 patients who were clinically diagnosed with depression for their study. The patients were randomized into one of two groups: a training group, who played Boson X, and a waitlist control group. The results revealed no beneficial effect of playing Boson X on depression and cognition, and a (non-statistically significant) trend for rumination to decrease.
【 授权许可】
CC BY
【 预 览 】
| Files | Size | Format | View |
|---|---|---|---|
| RO201901224773515ZK.pdf | 191KB |
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