| Frontiers in Psychology | |
| Action game experimental evidence for effects on aggression and visuospatial cognition: similarities, differences, and one rather foolish question | |
| Christopher J. Ferguson1  | |
| 关键词: video games; aggression; violence; cognition; children and adolescents; | |
| DOI : 10.3389/fpsyg.2014.00088 | |
| 学科分类:心理学(综合) | |
| 来源: Frontiers | |
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【 摘 要 】
We are beginning to understand that the social sciences often leap beyond the data, ignore null effects and overstate confidence in cherished beliefs (Ioannidis, 2005; Pashler and Harris, 2012). When perceived health of children is involved, this general effect can be exacerbated into crusade bias; the tendency to distort, overstate, or misrepresent research findings to lend a veneer of science to a polemic social agenda. That this occurred in the field of media violence has been well established (Savage, 2004; Sherry, 2007; Ferguson, 2013). But, with media, a parallel process which we might call a savior bias also emerges in which the media are considered a remarkable game-changer for reinventing society (e.g., McGonigal, 2011).
【 授权许可】
CC BY
【 预 览 】
| Files | Size | Format | View |
|---|---|---|---|
| RO201904023784641ZK.pdf | 332KB |
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