Journal of Otolaryngology-Head & Neck Surgery | |
Comparison of cadaveric and isomorphic virtual haptic simulation in temporal bone training | |
Jordan B Hochman4  Charlotte Rhodes3  Justyn Pisa1  Jay Kraut3  Bertram Unger2  Dana Wong5  | |
[1] Surgical Hearing Implant Program, Department of Otolaryngology - Head and Neck Surgery, University of Manitoba, GB421, 820 Sherbrook Street, Winnipeg R3A 1R9, Manitoba, Canada;Clinical Learning and Simulation Facility, Department of Medical Education, Faculty of Medicine, University of Manitoba, Winnipeg, Manitoba, Canada;Department of Medical Education, Faculty of Medicine, University of Manitoba, Winnipeg, Manitoba, Canada;Neurotologic Surgery, Department of Otolaryngology Head and Neck Surgery, Faculty of Medicine, University of Manitoba, GB421, 820 Sherbrook Street, Winnipeg R3A 1R9, Manitoba, Canada;Department of Otolaryngology Head and Neck Surgery, University of Manitoba, Winnipeg, Manitoba, Canada | |
关键词: Temporal bone; Real time marching cubes; Haptic; Medical simulation; | |
Others : 1143924 DOI : 10.1186/s40463-014-0031-9 |
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received in 2014-05-27, accepted in 2014-07-18, 发布年份 2014 | |
【 摘 要 】
Background
Virtual surgery may improve learning and provides an opportunity for pre-operative surgical rehearsal. We describe a novel haptic temporal bone simulator specifically developed for multicore processing and improved visual realism. A position locking algorithm for enhanced drill-bone interaction and haptic fidelity is further employed. The simulation construct is evaluated against cadaveric education.
Methods
A voxel-based simulator was designed for multicore architecture employing Marching Cubes and Laplacian smoothing to perform real-time haptic and graphic rendering of virtual bone.
Ten Otolaryngology trainees dissected a cadaveric temporal bone (CTB) followed by a virtual isomorphic haptic model (VM) based on derivative microCT data. Participants rated 1) physical characteristics, 2) specific anatomic constructs, 3) usefulness in skill development and 4) perceived educational value. The survey instrument employed a Likert scale (1-7).
Results
Residents were equivocal about the physical properties of the VM, as cortical (3.2?±?2.0) and trabecular (2.8?±?1.6) bone drilling character was appraised as dissimilar to CTB. Overall similarity to cadaveric training was moderate (3.5?±?1.8). Residents generally felt the VM was beneficial in skill development, rating it highest for translabyrinthine skull-base approaches (5.2?±?1.3). The VM was considered an effective (5.4?±?1.5) and accurate (5.7?±?1.4) training tool which should be integrated into resident education (5.5?±?1.4). The VM was thought to improve performance (5.3?±?1.8) and confidence (5.3?±?1.9) and was highly rated for anatomic learning (6.1?±?1.9).
Conclusion
Study participants found the VM to be a beneficial and effective platform for learning temporal bone anatomy and surgical techniques. They identify some concern with limited physical realism likely owing to the haptic device interface. This study is the first to compare isomorphic simulation in education. This significantly removes possible confounding features as the haptic simulation was based on derivative imaging.
【 授权许可】
2014 Wong et al.; licensee BioMed Central Ltd.
【 预 览 】
Files | Size | Format | View |
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20150330041227555.pdf | 683KB | download | |
Figure 3. | 39KB | Image | download |
Figure 2. | 35KB | Image | download |
Figure 1. | 44KB | Image | download |
【 图 表 】
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