期刊论文详细信息
Journal of Otolaryngology-Head & Neck Surgery
Gesture-controlled interactive three dimensional anatomy: a novel teaching tool in head and neck surgery
Sabine Hombach-Klonisch5  Justyn Pisa2  Jay Kraut4  Bertram Unger1  Jordan B Hochman3 
[1] Clinical Learning and Simulation Facility, Department of Medical Education, Faculty of Medicine, University of Manitoba, Winnipeg, Manitoba, Canada;Department of Otolaryngology - Head and Neck Surgery, Health Sciences Centre, Surgical Hearing Implant Program, GB421, 820 Sherbrook Street, Winnipeg, Manitoba, Canada;Neurotologic Surgery, Department of Otolaryngology - Head and Neck Surgery, Faculty of Medicine, University of Manitoba, GB421, 820 Sherbrook Street, Winnipeg, Manitoba, Canada;Department of Medical Education, Faculty of Medicine, University of Manitoba, Winnipeg, Manitoba, Canada;Department of Human Anatomy and Cell Science, Faculty of Medicine, University of Manitoba, Winnipeg, Manitoba, Canada
关键词: Temporal bone;    Haptic;    Virtual reality;    Gesture controlled;    3D model;    Interactive;   
Others  :  1143925
DOI  :  10.1186/s40463-014-0038-2
 received in 2014-01-28, accepted in 2014-09-22,  发布年份 2014
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【 摘 要 】

Background

There is a need for innovative anatomic teaching tools. This paper describes a three dimensional (3D) tool employing the Microsoft Kinect¿. Using this instrument, 3D temporal bone anatomy can be manipulated with the use of hand gestures, in the absence of mouse or keyboard.

Methods

CT Temporal bone data is imported into an image processing program and segmented. This information is then exported in polygonal mesh format to an in-house designed 3D graphics engine with an integrated Microsoft Kinect¿. Motion in the virtual environment is controlled by tracking hand position relative to the user¿s left shoulder.

Results

The tool successfully tracked scene depth and user joint locations. This permitted gesture-based control over the entire 3D environment. Stereoscopy was deemed appropriate with significant object projection, while still maintaining the operator¿s ability to resolve image details. Specific anatomical structures can be selected from within the larger virtual environment. These structures can be extracted and rotated at the discretion of the user. Voice command employing the Kinect¿s¿ intrinsic speech library was also implemented, but is easily confounded by environmental noise.

Conclusion

There is a need for the development of virtual anatomy models to complement traditional education. Initial development is time intensive. Nonetheless, our novel gesture-controlled interactive 3D model of the temporal bone represents a promising interactive teaching tool utilizing a novel interface.

【 授权许可】

   
2014 Hochman et al.; licensee BioMed Central Ltd.

【 预 览 】
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Figure 1. 31KB Image download
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