会议论文详细信息
2nd Annual Applied Science and Engineering Conference
Genius Learning Strategy of Basic Programming in an Adventure Game
工业技术;自然科学
Junaeti, E.^1 ; Sutarno, H.^1 ; Nurmalasari, R.R.^1
Department of Computer Science Education, Universitas Pendidikan Indonesia, Indonesia^1
关键词: Adventure games;    Classroom learning;    Cognitive ability;    Learning outcome;    Learning strategy;   
Others  :  https://iopscience.iop.org/article/10.1088/1757-899X/288/1/012057/pdf
DOI  :  10.1088/1757-899X/288/1/012057
来源: IOP
PDF
【 摘 要 】
Basic programming is fundamental knowledge that are essential to be learned, so that needed a learning strategy for creates conducive learning atmosphere in order to maximize the outcome, one of them is genius learning strategy. However, using the same learning strategies do not necessarily produce the same outcome, because it is influenced by many things, such as the delivery of teacher and student character. To reduce differences in methods of delivery by the teacher then needed a media that can convey the material without being influenced by the character of the teacher. The purpose of this study was to observe the influence of media, genius learning strategy of basic programming in an adventure game, to student cognitive abilities. Media was constructed in an adventure game form used genius learning strategy process. Furthermore, the eligible media was used to teach in a classroom to see its effect on the cognitive abilities of students by comparing them with other class that learning used same strategy without the media. Based on result obtained, there was a difference between learning outcome of classroom learning with media and without media. To summarize there is correlation of using this media and cognitive abilities of students.
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