| International Seminar on Mathematics, Science, and Computer Science Education 2016 | |
| Improve Student Understanding Ability Through Gamification in Instructional Media Based Explicit Instruction | |
| 数学;自然科学;计算机科学 | |
| Firdausi, N.^1 ; Prabawa, H.W.^1 ; Sutarno, H.^1 | |
| Computer Science Education Department, Universitas Pendidikan Indonesia, Jl. Dr. Setiabudi No. 229, Bandung | |
| 40154, Indonesia^1 | |
| 关键词: Development method; Game elements; Instructional media; Learning approach; Learning objects; Learning process; Pedagogical strategies; Technology development; | |
| Others : https://iopscience.iop.org/article/10.1088/1742-6596/812/1/012069/pdf DOI : 10.1088/1742-6596/812/1/012069 |
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| 来源: IOP | |
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【 摘 要 】
In an effort to maximize a student's academic growth, one of the tools available to educators is the explicit instruction. Explicit instruction is marked by a series of support or scaffold, where the students will be guided through the learning process with a clear statement of purpose and a reason for learning new skills, a clear explanation and demonstration of learning targets, supported and practiced with independent feedback until mastery has been achieved. The technology development trend of todays, requires an adjustment in the development of learning object that supports the achievement of explicit instruction targets. This is where the gamification position is. In the role as a pedagogical strategy, the use of gamification preformance study class is still relatively new. Gamification not only use the game elements and game design techniques in non-game contexts, but also to empower and engage learners with the ability of motivation on learning approach and maintains a relaxed atmosphere. With using Reseach and Development methods, this paper presents the integration of technology (which in this case using the concept of gamification) in explicit instruction settings and the impact on the improvement of students' understanding.
【 预 览 】
| Files | Size | Format | View |
|---|---|---|---|
| Improve Student Understanding Ability Through Gamification in Instructional Media Based Explicit Instruction | 762KB |
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