Generative Multimedia (GM) applications are an increasingly popular way toimplement interactive media performances.Our contributions include creating a metric for evaluating GenerativeMultimedia performances, designing a model for accepting perceiverpreferences, and using those preferences to adapt GM performances.The metric used is imprecision, which is the ratio of theactual computation time of a GM element to the computation time of acomplete version of that GM element.By taking a perceiver'spreferences into account when making adaptation decisions, applicationscan produceGM performances that meet soft real-timeand resource constraints while allocating imprecision to the GM elementsthe perceiver least cares about.Compared to other approaches, perceiver-directed imprecision best allocatesimpreciseness while minimizing delay.
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A System for Using Perceiver Input to Vary the Quality ofGenerative Multimedia Performances