In computer graphics 3D mesh generation is an important topic, it is required for a vast number of applications. While there are currently solutions available for the generation of meshes, there is not one that suits our application well that is written in C#, for this reason a C# implementation of the half-edge data structure as well as a C# implementation of the mesh generation algorithms is needed. This document will discuss in detail the method by which the algorithms are implemented, the improvements that are made on the half-edge data structure, and the new features that have been added to the new application. Further this document will evaluate the performance improvement made by the improvements mentioned.
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Modified half-edge data structure and its applications to 3D mesh generation for complex tube networks.