学位论文详细信息
Soul raider - ethics, hermeneutics + video games – an exploratory study of how and why computer games are used in youth work contexts
BV Practical Theology
Paget, Scott MacMillan ; Gay, Douglas
University:University of Glasgow
Department:School of Critical Studies
关键词: Youth work, computer games, theology, ethics, hermeneutics, play;   
Others  :  http://theses.gla.ac.uk/6398/7/2015PagetMth.pdf
来源: University of Glasgow
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【 摘 要 】

This study investigates the use of computer games within Scottish youth work. The researcher-viewing picture of a youth club triggered the study; within this image there were four computer game playing spaces. This study explores what this usage of computer games reveals about youth work and computer games. The study is theological in nature, applying ethics as a lens to both youth work and computer games, revealing the hermeneutics at work within the relationship. This is a small-scale research project utilising qualitative data from interviews with fifteen participants, drawn from within contemporary Scottish youth work practice. The study has three main questions; How do those active in the youth work task, define youth work within Scotland? How does Scottish youth work use computer games? What investigating the ethical and hermeneutical situations created by youth works use of computer games can reveal?The study found indications that youth work within Scotland is lacking confidence, is under supported and in need of additional resources in relation to computer games. Youth workers are using computer games as a youth work tool without the resources or time to critique and assess them fully. Despite this computer games can provide vital youth work functions around emotions, safety, behaviour and relationship building for youth worker and young person. Theology provides insight, language and tools for youth work and computer games to establish a solid base for their uncertain relationship.The study reveals that the relationship between youth work and computer games needs further consideration in order to illuminate how computer games can be used constructively for youth work purposes.

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