This dissertation presents a framework which supports a group-based exploratory approach to learningand integrates 3D gaming methods and technologies with an institutional learning environment. Thisprovides learners with anytime-anywhere access to interactive learning materials, thereby supporting aself paced and personalised approach to learning.A simulation environment based on real world data has been developed, with a computer gamesmethodology adopted as the means by which users are able to progress through the system. Within avirtual setting users, or groups of users, are faced with a series of dynamic challenges with which theyengage until such time as they have shown a certain level of competence. Once a series of domainspecific objectives have been met, users are able to progress forward to the next level of the simulation.Through the use of Internet and 3D visualisation technologies, an excavation simulator has beendeveloped which provides the opportunity for students to engage in a virtual excavation project,applying their knowledge and reflecting on the outcomes of their decisions. The excavation simulatorenhances the student learning experience by providing opportunities for students to engage with thearchaeological excavation process in a customisable, virtual environment. Not only does this providestudents with an opportunity to put some of the theories they are familiar with into practice, but it alsoallows for archaeology courses to place a greater emphasis on the practical application of knowledgethat occurs during the excavation process.Laconia Acropolis Virtual Archaeology (LAVA) is a co-operative exploratory learning environmentthat addresses the need for students to engage with archaeological excavation scenarios. By leveragingthe immersive nature of gaming technologies and 3D multi-user virtual environments (MUVEs),LAVA facilitates the adoption of exploratory learning practices in environments which have previouslybeen inaccessible due to barriers of space, time or cost.
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Enabling exploratory learning through virtual fieldwork