Target generation systems provide virtual position and state reports of aircraft for air traffic simulations. As the scope and scale of the simulation domains expand, there is a need to develop systems that can generate position reports for thousands of simulated aircraft simultaneously at high update rates that support out-the-window visualization. This paper discusses the motivation and reasoning behind investigating development of a next generation target generator through distributed computing using clustered node processing and the benefits such a target generation system has on future research that utilizes human-in-the-loop simulations.